llVolumeDetect
void llVolumeDetect(integer DetectEnabled)If DetectEnabled = TRUE, object becomes phantom but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
If another object (including avatars) interpenetrates it, it will get a collision_start event.
When an object stops interpenetrating, a collision_end event is generated. While the other is inter-penetrating, collision events are NOT generated.
Parameters
-
DetectEnabled(integer) - TRUE enables, FALSE disables.
Examples
Section titled “Examples”Add example usage here.
Add additional notes, caveats, or tips here.
See Also
Section titled “See Also”- Related pages can be linked here