llSetSoundQueueing
void llSetSoundQueueing(integer QueueEnable)Sets whether successive calls to llPlaySound, llLoopSound, etc., (attached sounds) interrupt the currently playing sound.
The default for objects is FALSE. Setting this value to TRUE will make the sound wait until the current playing sound reaches its end. The queue is one level deep.
Parameters
-
QueueEnable(integer) - Boolean, sound queuing: TRUE enables, FALSE disables (default).
Examples
Section titled “Examples”Add example usage here.
Add additional notes, caveats, or tips here.
See Also
Section titled “See Also”- Related pages can be linked here