Skip to content

llSetKeyframedMotion

void llSetKeyframedMotion(list Keyframes, list Options)

Requests that a non-physical object be key-framed according to key-frame list.

Specify a list of times, positions, and orientations to be followed by an object. The object will be smoothly moved between key-frames by the simulator. Collisions with other non-physical or key-framed objects will be ignored (no script events will fire and collision processing will not occur). Collisions with physical objects will be computed and reported, but the key-framed object will be unaffected by those collisions.

Keyframes is a strided list containing positional, rotational, and time data for each step in the motion. Options is a list containing optional arguments and parameters (specified by KFM_* constants).

Parameters
Keyframes (list)
Strided keyframe list of the form: position, orientation, time. Each keyframe is interpreted relative to the previous transform of the object.
Options (list)

Add example usage here.

Add additional notes, caveats, or tips here.

  • Related pages can be linked here