llScaleTexture
void llScaleTexture(float Horizontal, float Vertical, integer Face)Sets the diffuse texture Horizontal and Vertical repeats on Face of the prim the script is attached to.
If Face == ALL_SIDES, all sides are set in one call.
Negative values for horizontal and vertical will flip the texture.
Parameters
-
Horizontal(float) -
Vertical(float) -
Face(integer)
Examples
Section titled “Examples”Add example usage here.
Add additional notes, caveats, or tips here.
See Also
Section titled “See Also”- Related pages can be linked here