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llScaleTexture

void llScaleTexture(float Horizontal, float Vertical, integer Face)

Sets the diffuse texture Horizontal and Vertical repeats on Face of the prim the script is attached to.

If Face == ALL_SIDES, all sides are set in one call.

Negative values for horizontal and vertical will flip the texture.

Parameters
Horizontal (float)
Vertical (float)
Face (integer)

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