llLookAt
void llLookAt(vector Target, float Strength, float Damping)Cause object name to point its forward axis towards Target, at a force controlled by Strength and Damping.
Good Strength values are around half the mass of the object and good Damping values are less than 1/10th of the Strength.
Asymmetrical shapes require smaller Damping. A Strength of 0.0 cancels the look at.
Parameters
-
Target(vector) -
Strength(float) -
Damping(float)
Examples
Section titled “Examples”Add example usage here.
Add additional notes, caveats, or tips here.
See Also
Section titled “See Also”- Related pages can be linked here