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llLookAt

void llLookAt(vector Target, float Strength, float Damping)

Cause object name to point its forward axis towards Target, at a force controlled by Strength and Damping.

Good Strength values are around half the mass of the object and good Damping values are less than 1/10th of the Strength.

Asymmetrical shapes require smaller Damping. A Strength of 0.0 cancels the look at.

Parameters
Target (vector)
Strength (float)
Damping (float)

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