Skip to content

llDamage

void llDamage(key target, float damage, integer type)

Generates a damage event on the targeted agent or task.

Parameters
target (key)
Agent or task to receive damage.
damage (float)
Damage amount to inflict on this target.
type (integer)
Damage type to inflict on this target.

Add example usage here.

Add additional notes, caveats, or tips here.

  • Related pages can be linked here