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Textures & Materials

This section covers:

  • Textures
  • Materials (PBR)
  • Colors/Alpha
  • Texture Animations (maybe link to Effects->Texture Animations?)
  • Blinn-Phong
  • PBR
  • Blinn-Phong vs PBR offsets/scaling/rotation This feature is meant to cover everything you can do on a face of a prim — Nexii