Textures & Materials
This section covers:
- Textures
- Materials (PBR)
- Colors/Alpha
- Texture Animations (maybe link to Effects->Texture Animations?)
- Blinn-Phong
- PBR
- Blinn-Phong vs PBR offsets/scaling/rotation This feature is meant to cover everything you can do on a face of a prim — Nexii