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Pathfinding

Honestly the current pathfinding system needs an overhaul and has important gotchas.

‘Characters’ in the pathfinding feature are very limited in their movement and physics.

Navmesh pathfinding is the way to go though and the valuable part of it, so perhaps recommending a setup via ll.GetStaticPath

So we might just go over: recommended setup > alternatives > characters as LL intended

Alternatively we can also recommend A* pathfinding or other higher quality algorithms.

Scripters might also want to work with a grid rather than free space depending on their usecase. So we might want to think about betters ways to structure this around usecase/approach rather than just purely the current LL pathfinding system / functions. Can use opensource libraries, guides and recipes to cover stuff.

— Nexii